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USA - Related games

Presentation:
version 2000

Presentatie:
versie 2000.

 

 

  Number of versions: 24+23

   1st edition: August 25, 1999
   Last edition: December 25, 2008

Finance No.100 - 1958.Edition: Finance®, No. 100
            "A Parker game for the whole family"
Publisher: Parker Bros. - Salem - 1958
Dimensions of the box: 25.2 x 49 cm
The game:
This game has great similarity with MONOPOLY, but still there are a lot of interesting differences!
Similarities are:

The object also is to win by bying streets and build on with houses.

The streets however have very general names like CENTRAL STREET, CANYON AVENUE and PEACHTREE STREET.

There are 6 simple plastic pawns as tokens.

There are but yellow Chance cards, who have to be placed "somewhere" on the centrefield. The texts differ from those of Monopoly. 
So you may draw the card " Advance to CASH HERE and do not accept less than $ 200" or "No one is looking! Move forward 15 
spaces. If you pass CASH HERE collect $ 200".

There are 4 stations situated in the middle of each side.

The differences are:

There are no title cards but half-moon shaped pieces (markers) of the same colour as your token instead, who have to be placed just above the lots to denote your ownership.

There are but 8 markers available per player. Should you like to buy a more desirable property you must first sell one other lot back to the bank!

ALL streets are yellow and the groups can only be distinguished by the prices on the game board.

The first group after "START HERE" exsists of 3 streets.

The fourth "group" consists of but 1 street (=HOLLYWOOD TERRACE).

The fifth, sixth and seventh group consist of but 2 streets each.

There are no hotels but you are allowed to build 6 houses (of your own colour) per street.

The stations are owned by the bank and cannot be bought or sold. You have to throw the dice again after having paid the fare.

Instead of the "Jail" is the "ROWBOAT to SOAK'EM WHARF - $ 10 Please" and so the corner "Go to Jail" became "MISSED the TRAIN - TAKE ROWBOAT"!

Instead of "Free Parking" you may go to "CARNIVAL" where the admission is free as well.

There are 3 grey and 3 blue spaces where you have to pay or may collect money. The most interesting thereof is "WIN THE SWEEPSTAKES". The throw of the dice called for at the space is for the purpose of determining how much to collect, because you do collect 10 times your throw FROM EACH PLAYER and $ 50 from bank!

The cover of this box of 1958 is light blue with the characters of FINANCE in yellew circles. Of the game issued 2 years earlier the cover is purple!



The educative game Blacks and Whites-1970Edition: Blacks & Whites
             
"The role identity & Neighborhood action game"
Publisher: Psychology Today Games DEL MAR, Calif.92014 - 1970
Dimensions of the box: 22.7 x 29.6 x 5.2 cm
of the unfolded game board: 44.2 x 44.2 cm
The game:
To get the intention of this edition placed in the right perspective from the start I copy the last chapter of its Rules reading:

In Praise of Play:

Designed for educational use, this game originated at the psychology department of the University of California at Davis.  Chairman Robert Sommer and Judy Tart wanted to give middle-class whites a taste of the helplessness that comes from living against implacable odds.  Players who chose to be black could not win, or seriously affect the course of the competitive thing going on between white players.  But black and white students, testing the game for Psychology Today, rewrote the rules of play. As students tend to do nowadays, they shook up the rigidities of the past and introduced free-form alternatives. Black people, though still victims of discrimination, became the agents of change in a game that came to emphasize the absurdities of living in different worlds while playing on the same board. A black player on welfare ceased to be an abstract factor and became a direct concern to other players. The idiom of money and property, never a satisfactory way to express human facts, was enriched as much as possible with educational factors, black-power politics - and illogical luck, good or bad.
Soon after the first version of the game was published in Psychology Today, action groups in many communities began to use it. The National Alliance of Businessmen for instance, reported that black organizers were using the game to sensitize their white advisors and financiers.
Nobody pretends to know what it is like to live in another’s skin, or resumes to be a deadly serious role-player, or treats the vagaries of the game as a universal map of race relations. What happens is that each of us, rejoicing in his unique person-hood, joins with other players in a community spoof on the artificialities of a racist tradition.


This is what the TIME said with the introduction of this game on Monday, May. 04, 1970

"The game is called "Blacks & Whites," and it is unmistakably derived from Monopoly. Its object: to capture enough complete neighborhoods to drive competitors into bankruptcy. Each player decides at the outset whether to compete as a white or as a black (though the directions specify that "whites are never the minority"). Blacks start with $10,000 in paper assets, whites with $1 million. As many as nine players move black and white pawns according to the throw of the dice, collecting cash ($50,000 for whites, $10,000 for blacks) every time they complete a circuit of the board. They pay fines (of equal amount, regardless of color) and draw "opportunity" cards from the top of separate, unequal stacks.
The board is divided into four sections: the Ghetto Zone (including properties like Bedford Stuyvesant, Watts and Harlem), the Integrated Zone (Ann Arbor, Berkeley, Atlanta and Greenwich Village), the Suburban Zone (SanClemente, Levittown, Burbank and Great Neck) and the Estate Zone (Grosse Pointe, Palm Beach, Newport and Nob Hill). 
Whites may buy in any and all sections. Not so blacks. Welcome to buy and pay rent in the Ghetto or Integrated Zone, a black player must have $1,000,000 in net assets before buying into the Estate Zone. And he is blocked from ownership in the Suburban Zone - unless he either finds a white owner ready to sell privately ("perhaps," as the rules suggest, "at a premium"), bids highest at a white's bankruptcy auction, or lucks onto an opportunity card that opens the suburbs to him. He may, of course, run into another sort of opportunity card. One that says, for example, "Mayor Daley reelected. You are picked up and taken directly to the police station for interrogation." Or "Draft call. Roll dice. If you roll an even number, you are drafted and sent to Viet Nam - sell all properties . . ."

The game is now on sale ($5.95) at major department stores."

Roughly the essence of the play has been explained before this and now some details will follow. 
The whole game board is illustrated in black and white  only and of course the spaces for the Blacks- and Whites cards are in these colors. 
All properties are from Start (Treasury) onwards:

In the Ghetto zone, where Blacks and Whites may buy propery and both must pay rent: Harlem - Income Tax - Watts - Opportunity - Wayward Bus Line - AC/DC Electric
                                                                                                                                                      Company - Bedford Stuyvesant - Liberty Liquor Store - Sugar Hill 
Corner: The Police Station - Whites pay $ 10,000 bond to bank. Blacks held one turn for questioning.

In the Integrated zone, where Blacks and Whites may buy propery and both must pay rent: Greenwich Village - New Orleans - Opportunity - Atlanta - Frustration Freeway
                                                                                                                                                             Woodlawn - Berkley - Opportunity - Ann Arbor
Corner: Deer park shoppong center - Grand Opening - Prizes-Prizes - Draw one opportunity card. 
In the Suburban zone, where Only Whites may buy until one property is bought by a Black. Until then Blacks pay no rent: Great Neck - Burbank - Opportunity - Levittown -
                                                                                                                                                                                                                Occasional Rapid Transit - Bethesda - Georgetown -
                                                                                                                                                                                                                Opportunity - San Clemente
Corner: People's Park - Whites donate $ 20,000 to the Police Benevolent Fund. Blacks busted and taken directly to the police station.
In the Estate Zone, where Whites only. Blacks may buy only when they have one million dollars in assets: Nob Hill - Ding-A-Ling Telecorp - Newport - Palm Beach - Haphazard
                                                                                                                                                                                   Airlines - Opportunity - Shaker Heights - Property Tax and Grosse Pointe.
 

All 22 property deeds (55x83 mm) have a bold, black rim and only show a Value and a Mortgage and most of them a Rent as well. So there is no talk of houses and hotels. 
There are 23 rectangular black cardboard pieces. Black players have to use these stripes to mark each property they buy, thus marking the decline of white domination.

Version issued later than 1970. There are only 14 Blacks cards of which 2 read: 
              * Skin-lightener discovered. Play next three turns as a white player. Collect $ 100,000.
                You may buy any unowned properties that you land on. Keep card for the three turns.
              * You have been robbed. Pay $ 50,000 to the player on your right.
Of the 18 Whites ones 2 read:
              * You have been invited to join the Marble Yacht and Golfing Club.
                Pay initiation fee of $ 50,000 and first year dues of $ 10,000.
              * You get a profitable construction contract from the Government for urban renewal. 
                Collect $ 250,000 from the Treasury and kick back $ 50,000 to each white landlord in the ghetto.

The money consists of 6 banknotes (51x102 mm) in the denominations of: 1,000 (white) - 5,000 - 20,000 - 50, 000 - 100,000  and 500,000.

The tokens are 4 (numbered) black pawns and 5 white ones.

Winner of the game is the one who first controls 4 neighborhoods (= groups of properties).

There exsist a somewhat more colorful version of this game. That means therefore that in the course of time there has been at least one re-issue. 

 

Easy Money Game ref.4620.Edition: Easy Money Game, ref.4620
Publisher: Milton Bradley Comp. - Springfield MA - USA - 1974
Dimensions of the box: 24.5 x 48.5 cm
The game:
This game resembles Finance ('58) more than Monopoly! It is a game without title cards, but with properties who sometimes even don't need to be built on. Striking is the double space "Red Traffik Light": If PASSED without stopping, you have to pay the Bank $ 200! However if you land on one of the spaces it is free (and so it ought to be!).
There is no "Jail like situation" because the first corner (from START HERE) is NATIONS AIRWAYS, INC. and can belong to a player. The third corner is RED CROSS CONTRIBUTION where you should pay the Bank $ 300. The second corner is CITY HOSPITAL; if you land on this space you collect all the money in this hospital corner paid by players landing on Ski Accident and Auto Accident spaces!
There are no Chance cards but 24 Give-or-Take-cards instead, of which you have to draw one when you throw doubles on the dice.
The houses in the same colors as the tokens (to identify your properties) are moulded and have an "annex".

SIMILARITIES with FINANCE '58

DIFFERENCES with FINANCE '58

maximum of 6 players

Finance uses markers for the identification of properties

oblong street spaces with prices

Easy Money has 30 prop.; Finance has 22

all streets are yellow colored

Easy Money has nicer banknotes

at purchase of a property 1 house is built on

Easy Money has no Chance cards

each player buys houses with color of own token (= identification of property)

Easy Money has no Stations

GO is called START HERE

Easy Money has 14 spaces where ought to be paid or collect; Finance but 7

 

Petropolis, black case.Edition: Petropolis, in black case
Publisher: Pressman - USA - 1975
Dimensions of the case: 52 x 34 x 6 cm
The game:
The first Petropolis issues I saw were the German and Dutch sets in nice looking cardboard boxes of very special design. However, this American set in a black leatherette case (made in Mexico) has a kind of Deluxe appearance! Both parts of the gameboard are mounted in the inner sides of the case.

The aim of this game is to collect as many oilconsessions as possible and to obtain the highest possible profit from the oil producing countries. Despite the maker of this game calls it a "dice game" it has all the elements of the well-known Monopoly game!
TAKE OFF/LANDING (=Geneva Airport) is on the midfield and the game goes counter-clockwise! 27 countries are spread over the strong game board, each of them having 1 oilconsession to give away. From the airport on the spaces are:

red: Venezuela/Argentine/Ecuador - light blue: USA/Canada/Telex/Mexico - Go T International Court - Refuel/Pay $ 100,000 - dark brown: Indonesia/Brunei Malaysia/Australia - light purple: China/USSR/Norway - Telex - OPEC meeting - dark yellow : Libya/Algeria/Nigeria/Gabon - yellow: Falconry in the desert - International Court - Telex - light green: Iraq/Kuwait/Egypt - dark blue: Sjarjah/Dubai/Abu Dhabi - Throw Dice Again - Go To International Court - beige: Oman/Telex/Bahrein/Qatar - Iran (blue green) - Lost in the dessert yellow and Saudi Arabia (blue green).

Subject to the number of players the consessions are to be distributed amongst them at the start of the game; the remainder must be bought.

The oiltycoons always move over the board by plane. Over or on TAKE OFF you receive P$ 500,000.
There are 8 molded "gold" tokens representing an airplane - tanker - sword - storage tank - bar of gold - barrel - drilling-rig and an oil-rig. (The German and Dutch tokens are but plastic "emblems on a base"). They are stored in a black vinyl pouch wilth "gold" draw-strings. There is a black dice shaker felt-lined inside.
Typical for this edition is the keychain/timer, to set the game up to 60 minutes. This is a clever item because the game is fundamentally played from time. The course of the game is divided into 3 stages:

  1. Stage 1: The opening, playtime 10 minutes. In this stage those oilconsessions who were not distributed amongst the players in the first instance must be bought from the Worldbank now.

  2. Stage 2: Trade and auction, playtime 5 - 10 minutes. The still unsold oilconsessions must be sold or auctioned anyhow. Next the players can trade together in order to complete color groups.

  3. Stage 3: Main match, playtime 60 minutes. The oiltycoons can now open up their properties by building drilling-rigs (instead of houses) and finally oil-rigs (instead of hotels). For the rest the game works out according to the usual rules.

All property cards are made of thick vinyl with gold lettering for prices and interest rates.
The money consists of clumsy tiny (45 x 75 mm) but good looking plastic laminated Petrodollar banknotes from the Worldbank. In the centre is a circle with a dromedary (or camel?) with "IN OIL WE TRUST" over it! The bills are in the amounts of P$1,000 - 5,000 - 10,000 - 20,000 - 50,000 - 100,000 and P$1,000,000 denominations.
Instead of Chance and Community Chest cards there are 25 Telex cards, consisting of black paper with gold lettering. The instructions are like:

The radar of your private jet is out of order. You miss a turn.

You must appear in front of the Tribunal of The Hague - President of the Tribunal.

Heavy storm: important repairs on all the oil-rigs - Pay P$ 100,000 for each one.

The card "Your political influence has helped to prove your innocence. Keep this telex - President of the Tribunal." correspond consequently with "Get out of Jail free".

 

 

Playmaster No.3900 - 1982.Edition: Monopoly Playmaster, No. 3900
            "Electronic Accessory for a Faster Paced Game"
Publisher: Parker Brothers - Beverley - MA - 1982
Dimensions of the box: 8.0 x 28.4 x 40.5 cm
The game:
This remarkable accessory adds 3 specialties to the Monopoly game:

  1. Auctions for players to collect properties more quickly.

  2. Buyback, through which it becomes possible to buy a color group as a whole.

  3. Loan, to build houses and hotels faster.

The basic rules remain unchanged. The bank, the gameboard, the cards, everything keeps the same meaning. PLAYMASTER however, with its exciting new lights, sounds and electronic dice adds an extra dimension.
To use PLAYMASTER it is placed on the centre of the gameboard in such a way that its Chance and Community Chest holes falls over the corresponding spaces on the board. Next the 9V power pack is to connect. Before the start of the game players have to become familiar with those quite a few noices and melodies like:

Start of the game

We're in the Money

Double throw

Merrily we roll along

Chance- and Community Chest

Beethoven's piano sonata

Go to Jail

Siren

Loan 

We're in the Money

Call Loan

Beethoven's 5th Symphony

Auction

16 high wheezes

Buyback 

Schubert's Lieder

Free Parking

The Circus march

Income-/Super tax

Framboze

Station

I've been working on the railroad

Bankruptcy

Taps

Passing GO 

Charge

This interesting instrument was also sold in the European countries The Netherlands - Germany - France - Belgium and Spain.

 

 

Gay Monopoly - 1983.Edition: GAY Monopoly
            "A Celebration of Gay Life!"
Publisher: The Parker Sisters - Div.of Fire Island Games, Inc. - 1983
Dimensions of the box: 25.2 x 50.7 cm
The game:
This is definately a very special and interesting game because it is brought and played with a lot of humor. In addition it is instructive because the Rules give a detailed explanation, like for example the why of Family Pride cards. The Rules are written with a great show of words. With real gay allusions who will not always be clear to everyone!
About the banker for example is written: " …choose this person carefully. A good choise would be someone who watches Let's Make A Deal often or perhaps a player who frequents S&M slave auctions. If no one fits these descriptions, at least, get someone who occasionally buys his own drinks. If you are still without a candidate, just settle for anyone who enjoys deposits and withdrawals and who looks cute wearing nothing but a banker's visor. With this last one, make sure she keeps her hands out of the till. She is likely to have had so many sugardaddies that she will confuse her own cash with that of the Bank."

The double-sided (naturally) black gameboard also has 40 spaces but here they are situated in a circle.

Go is "Stonewall Savings", the gay bank. On passing by you receive … $ 203!

Jail is "Straight City", that is "Heteros-City". Slogan: "Home dull Home".

Free Parking is Gay America and is a Space to Rest.

On the 4th square (of the circle) you are returned to Straight City.

There are 3 kinds of cards with corresponding spaces on the game board: Family Pride - Manipulation and Ollie's Sleaze Bag.

The "leading character" is Ollie Gaytor, the alligator.

The figures 6 and 9 and 69 occur remarkably often!

Of course the game board is excessively provided with sketches of handsome and tough boys.

The streets are famous gay places in a number of American cities and instead of train stations there are 4 famous disco's. From Stonewall Savings the fields are:

Santa Monica Boulevard (L.A.) - Family Pride - Palm Springs (L.A.) - Ollie's Sleaze Bag - STUDIO ONE - South Broadway (Denver) - Main street (Dubuque) - Hard Assets Tax - Pike street (Seattle) - Straight City/Just Cruisin' By - Folsom street (San Fransisco)- Ollie's Sleaze Bag - Castro street (San Fransisco) - Russian River - TROCADERO TRANSFER - Clark street (Chicago) - Manipulation - Provincetown - Tremont street (Boston) - Gay America/Rest Place - Du Pont Circle (Washington D.C.) - Oscar's Wild Waterworks - Spruce street (Philadelphia) - Peachtree street (Atlanta) - BACKSTREET - Ft.Lauderdale - Biscayne Boulevard (Miami) - Ollie's Sleaze Bag - Key West - Immoral Morons/Go straight to Straight City - Cedar Springs Road (Dallas) - Hunky Power Company - Westheimer street (Houston) - Bourbon street (New Orleans) - THE SAINT - Ollie's Sleaze Bag - Christopher street (New York) - Luxury Tax en Fire Island.

Instead of houses are Ollie's bars, 30 round carton discs (diam. 17 mm). Instead of hotels are 12 pewter bathhouses. The pewter tokens are: a hair dryer - leather cap - teddy bear- high heeled shoe - handcuffs and a jeep.
The money consists of gay-$-notes with the text "In Gays we Trust", in the denominations: 1 (light pink)= Emperor Hadrian - 3 (dark pink)= President Ollie - 10 (light purple)= Julis Caesar - 20 (dark purple)=Czar Alexander - 50 (dark blue)= Frederick the Great - 100 (light blue)= Richard the Lionheart and 500 (grey)= Alexander the Great. These men are all known or rumoured to have been gay.

Family Pride cards:
"The Pink Triangle as a symbol for gay people originated in Nazi Germany. While many people know that Jews were herded into concentration camps during the Third Reich and required to wear armbands with a yellow Star of David, very few people, including some gays, realize that countless gay people were also sent to the same camps and forced to wear armbands bearing a Pink Triangle before they, too, were sent to their deaths. … In the hope that gay people will learn more about their illustrious gay family members, the Family Cards were created as part of this game."
Each of those 21 cards is worth reading but I will refer to but two very different personalities:

"King David (1012-972 B.C.) - The love affair of this Biblical hero, poet and king and his lover Jonathan, son of Saul, is celebrated in many of the Psalms he wrote. Denied and ignored for centuries by Christians and Jews alike, the intensity of their gay love still shines out: 'My brother Jonathan, thy love to me was wonderful, passing the love of women.' (2 Samuel 1:26)

Ollie Gaytor (Ageless) - Often referred to as the Gay Everyman, he is widely revered and acclaimed in blackrooms and alleyways all across America. His most lasting achievement is, without doubt, his selection three years running as Mr. Congeniality at the Fire Island Meat Rack.

When a player lands on the Family Pride space, he takes the top card of the deck and read aloud the description of the famous gay man pictured on the back. If the player can then correctly identify his gay forefather, he may advance to any space he wishes on the board!

Manipulation cards = Ollie's Hanky Code
When a player lands on the Manipulation space, he takes the top of 16 cards and try to give a correct description of that hanky color's meaning when worn on both the right and left side. If he was right, he receives $ 69, but if he was wrong, he must pay Stonewall Savings $ 69!

(I'm sorry to say, but I cannot translate any of Ollie's codes on these cards so I cannot give examples.)

Ollie's Sleaze Bag cards
The meaning of this deck of 31 cards corresponds the most to the familiar Community Chest cards. However, the instructions differ completely. I was happy to find two cards with more or less familiar instructions like:

Go directly to Straight City - Do not pass Stonewall Savings.

Your Madame Butterfly halloween costume was to die for - Collect $ 43 - 2nd prize.

The deck also contains 3 Wild cards and 3 Camp cards. For the Wild cards you must roll one die aDutch Homonopolis - 1994.nd follow the instruction on the card. The Camp cards however form the heart of Gay Monopoly and you should add as many as you can think of! That is because the instructions are of the kind singing - acting and making jokes. "If you can't camp you should go straight to Straight City!"

In the Postcript it is said that " … the LESBIAN MONOPOLY is on its way with a whole raft of super ladies creating it." The one who has such a set in his/her possession is kindly requested to advise me!

It is fun to compare this game with the Dutch gay game HOMOnoPOLIS:

GAY Monopoly - 1983

HOMOnoPOLIS - 1994

"A celebration of Gay Life"

"The most Gayotic Game"

pink triangle on Family Pride cards; box and gameboard black

box and gameboard in the shape of pink triangle

gay places from cities all over America

gay bars in Amsterdam

all 40 spaces in a circle

side 1+2 form the base of the triangle

"stations" are now gay bars

"stations" are now urinals

Ollie's bars + bathhouses

bartenders + backrooms

currency = dollar

currency = ECU

at start you get $ 203

at start you get 10,000 ECU

Go to Hetero-City

Go to the SM-cellar

6 pewter gay attributes tokens

6 plastic "Amsterdammertje" street poles

2 white dice

2 pinkdice

only in English

in English and in Dutch

The price of this set amounted to US$ 82.- in April 1999.

 

 

Since 1984 the independent "Late for The Sky Production Company" is producing college games. These games began as a college project of Robyn Wilson, company president, while a student at Miami University. However, since about 1990 they also manufacture specialty games based on well choosen topics. This company has no connections whatsoever with Parker Brothers/Hasbro, Inc.

        (click here for a survey of 3 of  their issues)
3000 Robertson Ave.
CINCINNATI, OH 45209-1216 USA
tel: +513-531-4400
e-mail: lfts@fuse.net
http://www.lateforthesky.com

Tycoon, ref. 6405 - 1986.

Edition: TYCOON - The Real Estate Game, # 6405
Publisher: The Avalon Hill Game Comp. - Baltimore, MD 21214 - 1986
Dimensions of the box: ca. 25 x 50 cm
The game:
The streets, squares and districs are those of NEW YORK. "Go to Jail" is here replaced by "Appear in Court" and so the jail became a "Court". There are no Stations, Waterworks or Electric Company on this game board. They are replaced by LAW FIRMS. Instead of houses and hotels here Apartments and Condos play their role.
Remarkable is the legal pool on FREE PARKING!
Both the box and the game board are black, mainly white printed. (The meaning of the supplied black quiver is not quite clear). There are 3 kinds of cards, viz.: LEGAL, VENTURE and CONSTRUCTIONS. On the fourth space of the midfield (SLUSH FUND) fines are to be paid.

As tokens there are 6 colored pawns.

 

 

Free Parking - 1988.Edition: Free Parking
             "Feed the meter game"
Publisher: Parker Brothers - Beverly - 1988
Dimensions of the box: 19.0 x 26.5 x 7.5 cm
The game:
If for a MONOPOLY-GAMES-COLLECTOR a game has to comply with the demand that properties can be bought with money in order so to become the richest player FREE PARKING certainly NOT belongs to them! But since this card-game so obviously refers to the MONOPOLY-board many a collector would like to have this game in his collection! For that reason we do describe it in this catalogue.

Object of this game is to be the first player to accumulate 200 points. For this purpose each of the maximum of 4 players get a parking meter. By drawing Feed the Meter cards the parking meter can be filled with a number of minutes. This time you need to run errands with so-called Point cards. On these are a number of points (to be accumulated) as well as a same number of parking minutes (to be reduced on your parking meter). When you are or will come in possession of one of the Officer Johns cards you are allowed to play this policeman against any opponent! To protect oneself from such teasings you should try to obtain one of the Free Parking cards.
Finally you MAY elect one of 32 Second Chance cards any moment you wish to do so. Also these 45 x 77 mm red cards with funny illustrations of Uncle Pennybags look very familiar! However, they may be risky, but they add excitement to the game since they may help - or hurt - you or your opponents!

 

 

Greater Miamiopoly - 1998.Edition: Greater Miamiopoly
Publisher: WorldOpoly, Inc. - 1989
Dimensions of the box: 24.7 x 48.9 cm
The game:
(Although the subtitle of this game says "Another exciting game" we know only this game from WorldOpoly Inc. in San Diego, CA - USA - tel: +1-800-669-4485).

The well-known oblong box is white and the cover shows a drawn illustration of the luxury holiday resort MIAMI. The same illustration is on the midfield of the white board. (The back side of this board is black).
In this game players are called visitors who can buy businesses and attractions thoughout the Miami area. Winner of the game obtains the right to residency in "this fine South Florida region"! The 4 tokens are poor, plastic pawns. At the beginning of the game 2 players "must step into the public spotlight"! One must be nominated as the City Treasurer while the other becomes The Manager of the Miami Branche of the Small Business Association. This person handles distribution of business licenses as well as distributing branches and corporate offices.
The properties are called Business Licenses you buy from the city. You may expand your properties with branches (white houses) and corporate offices (lilac hotels) as soon as you own a shopping center, which is an entire colour group. At the well-known space of the Jail is the remark Proceed to Traffic Court. And that is at the space where usually is adviced "Go to Jail". At the court is also a driving school, where you should take lessons! The "Free Parking"-corner became the Lottery where one may take all the cash in the "City Kitty"!
The banknotes are extremely simple coloured pieces of paper with $-sign and amount. Of those you receive 250 passing START.
The 2 stacks of cards (it would not surpise you) are named Surprise and Treasure Chest. The texts on these cards are illustrated with a suitable drawing of a pelican. Should you have bad luck you'll draw a card "You ran a red light, go straight to Trafic Court (DO NOT CROSS START)". But with a little luck you can leave the space without paying with the card "This certificate proves that you attended Driving School, you are now entitled to leave Trafic Court without paying bail".
Between the 2 most expensive "streets" (resp. WORLDOPLY Inc. and MiamiOpoly) is the space Donate to Camillus House. This is a real charitable organization offering food, clothing, shelter, medical services, and social services for the poor and homeless of Miami!

The rules of play are in English and in Spanish, printed on an insert of the box. The game however in in English only.

This game is used by The Miami Herald as a business present.

 

 

Appleopoly - 1989.Edition: APPLEOPOLY
Publisher: Leo Burnett Company, Inc. - Chicago - 1989
Dimensions of the box: 23.7 x 49.0 cm
The game:
The booklet "100 LEO's, Wit & Wisdom from Leo Burnett tells that:


"Apples have been saying "welcome" to Leo Burnett Company visitors since August 5, 1935 (the year of which is said the Monopoly games came on the market as well!). On that hot day in the middle of the Depression, supreme optimist Leo Burnett and eight associates opened the doors of their newly formed advertising agency for the first time. To brighten up the place, the receptionist set out a BOWL OF APPLES. Representing the spirit of caring and concern for employees and clients alike, the apples have been on reception desks in Burnett offices every day. Burnett offices around the world also follow the apple tradition, giving visitors and employees ample food for thought."

So now it is clear where the name of this set comes from and why Reception (=GO) shows a bowl of apples as well! This set was made for their own employees only to "Celebrating 54 years in the Ad game".

The properties on the board are no streets but Accounts who are consequently not for sale but to win! You will recognize for sure something familiar in names like: BLACK & DECKER BELTWAY, PEPSICO PLAZA, 7-UP STRIP, BASF STUDIOS and PHILIP MORRIS PLANTATION. The back side of the board is black. Instead of houses and hotels purple Cubicles and black Wacker buildings are to be build on these properties.
On the station fields are now: OLDSMOBILE DEALERSHIP - UNITED AIRLINES - STAR-KIST PIER and CATHAY PACIFIC AIRLINES. The Jail became here a WORKING WEEKEND and instead of Free Parking you'll get FREE COFFEE here! All money required to be paid other then rent is paid to the Free Coffee fund and is finally for the player who lands on this space.
The pink Memo and green Petty Cash card decks are situated exactly the other corners than the Chance and Community Chest decks use to be. A few of the instructions on these nicely illistrated cards are:

Get lost in Marlboro Country. Lose a turn.

The agency is opening an office in the South Pole and you're on the list of possible creative directors. Call your headhunter and go back three spaces.

Your boss goes to Camp LEO and all you got was a lousy t-shirt. Roll again.

The tokens are of course also veryappropriate: pencils in various colors. However you have to cut them apart yourself and put them into a white plastic stand. The money consists of one-side printed, colored banknotes with a "hand and 6 stars" in the midfield.

 

 

Entrepreneur's Accessory - 1989.Edition: Entrepreneur's Accessory to Monopoly
             "The Power-Business Venture Game"
Publisher: The Third Dimension - 1989
Dimensions of the box: about 19 x 45 cm
The game:
As the name "Entrepreneur's accessory" already says this is an extension of the standard MONOPOLY game. This "Power-Business Venture Game" concerns a.o. the addition of Corporations, Leverage Buyouts, Corporate Takeovers, Casino's and Financial Coups.

In a pink box of slightly smaller dimensions than the standard sets, is a small board that fits exactly in the centrefield of the MONOPOLY board.
Compare this comprehensive extension with the small square "Stock Exchange" of 1992.

This set was sold on ebay website in August 1999 for US$ 77.-.

 

 

Edition: Salt Lake City - THE GAME OF MONOGAMYSalt Lake City - 1990.
           
"Behold This Is A Choice Land"
Publisher: Word Publishing - SLC - 1990
Dimentions of the quiver: length = 54 cm, diam.= 8 cm
………… …of the board: 49.4 x 50.6 cm
The game:
The Game Ordinances (= the rules) start saying: The object of this game is to have fun. Beyond that, there is no object. And this is important because this game is obviously based on the religion of the "Church of Jezus Christ of Later Day Saints", the Mormons who's main seat is in Salt Lake City - Utah.

The soft game board that must be stored in a quiver, has 9 fields per side instead of the usual 10. From "This is the place" they are:

1st side: Magna (=a shopping centre in SLC) - Choose the Right - West Valley City - Tithing - UTA (=Bus Company) - Murra (=a town in the vicinity) - Faith - Cotton Wood (=a town in the vicinity) - Airport Parking
2nd side: Sugar House (=former distribution centre for the poor, now well known shop) -UP&L (=Utah Power & Lighting) - Country Club - Trolley (=forerunner of the Bus Comapny) - Downtown Salt Lake - C.T.R. - Avenues (=a town in the vicinity) - Federal Heights (=a town in the vicinity) - Just Touring/Church
3rd side: Holladay - Faith - Olympus Cove - Carriage Rides - Alta (=ski run) - Brighton (= small town in the mountains) - Pumping Project (=a waterreservoir that was used up too fast) - Park City (=a tourist miner town in the mountains)
4th side: Go to Church - Hidden Valley - C.T.R. - Pepper Wood - Heber Creeper (=the train who transported the granite for the Temple from the mountains) - Faith - St.Mary's - Marriage - Walker Lane.

The banker is of the Deseret Currency Association, DCA (Deseret is a Mormon trade company). Besides the cash he handles the property cards, the Wards (green markers, as "houses") and Stakehouses (red markers, as "hotels").

Tokens of the SLC edition.The 5 tokens represent a significant historic event within the Salt Lake Valley. They are as follows:

CTR Ring

UTAH Busy Bee

Sunbeam Baby

Scripture Book

Brigham Young's Hat.

The GO space is changed into "This is the Place" monument where you receive as much as usual on Go, being nowadays $ 2,000.

The Choose the Right- and Faith cards are instead of the Chance- and Community Chest cards. Among these are the striking Baby Cards (Bless Them The Little Children). These Baby cards increase the players family and must be retained untill so indicated! Some examples of these cards:

Ski season: If you own Alta, Park City or Brighton Collect $ 200. If not pay $ 200 for Season pass.

Jazz (= a SLC basketball team) lose championship again …. lose $ 60 on Delta Center Seats (= a sports centre).

Send kid on Mission. Give $ 1000 and one child.

When a player lands on the Tithing space he must "count his many blessings" and pay 10% of all his acquired Deseret Dollars to the DCA.
When he lands upon the Marriage space he must pay $ 1,000 for wedding arrangements (to be sealed to a companion for time and all eternity). If he lands upon this space again, he must pay $ 1,000 for an anniversary celebration!
A player is worthy of going to Church when he lands upon the Go To Church square or when he is blessed with doubles three times in succession. He cannot be blessed with $ 2,000 for passing "This Is The Place" monument in that move, since he has already been blessed by being sent to Church!
A player landing on the Airport Parking square must lose one turn to dodge confusing signs, out-of-the-way detours, refurning missionaries who have lost their luggage, drunk airline pilots and confused tourists from Budapest (!?) who just want to know where the bathroom is!

At the time of issue the price per set was US$ 15+6.25% sales tax. (There was an additional T-shirt as well!)

 

 

Don't go to Jail - 1991.Edition: Don't Go To Jail
            "The MONOPOLY Dice Game"
Publisher: Parker Brothers/Tonka Corp. - 1991
Dimensions of the box: 21 x 31 cm
The game:
This game consists of a little gameboard with colored spaces, the "streets", 4 spaces with an engine as well as one for Electric Company and Water Works each. Further are 10 dice, a big dice cup, a score pad and a pencil. On the dice are besides the numbers 50 - 100 - 150 - 200 - 250 - 300 - 400 and 500 also other elements of the game.

The object of the game is to be the first to reach the point score decided beforehand. (For four players 15,000 is suggested).
On your turn, roll all the dice as many times as you wish to get as many "streets" of the same color and so get the highest score you can. To that end a dice have to be placed on an appropriate space after each roll. However, if you roll all three dice that spell out GO TO JAIL (one roll or a number of rollsduring one turn), your turn ends and you lose all the points for that turn! On each turn the points have to be added up for all the matches you have made. The points do not correspond to the numbers on the dice, they are only subject to the color of the space they are placed on: 600 points for the dark purple, to 3500 points for the dark blue. Only in case you end your turn before you make even one match, you'll get the sum total shown on the dice on any one unfinished property as your score for that turn.

This game appears to be the forerunner of the small boxes "Dobbelspel" (NL) and "Dice Game" (UK) who appeared a few years later. Because also in these games you should take care of the 3 dice that send you to jail.

 

 

Stock Exchange ref.7500.Edition: Stock Exchange, ref. # 7500
Publisher: Chessex - 2990 San Pablo Ave. -  Berkeley, CA 94702 USA - 1992
Dimensions of the box: 12.8 x 21.5 cm
The game:
STOCK EXCHANGE is a supplement for the MONOPOLY game! It allows players to buy and trade stocks in addition to real estate. Players attempt to build a portfolio of stock which will pay them dividends and give them more monetary clout during the game.

The Stock Exchange board space of this supplement set has to be placed on the FREE PARKING corner of the game board.

The 10 orange and 11 yellow cards have to be inserted into the Chance and Community Chest decks while the "Sale of Stock" 
card must be removed from the Community Chest pile.

The 30 Stock Shares (5 each of 6 different companies) are put under the care of the banker.

A player landing on STOCK EXCHANGE has the option of buying one share of stock in any company.

Dividends are payable to all stock holders when any token lands on STOCK EXCHANGE or when a card drawn from the stacks indicates such.

The Chance and Community Chest cards will have various effects on stockholders. Some of them only affect the person who draws the card. However, other stated effects, whether dividends or penalties, immediately apply to any and all appropriate stockholders, no matter who draws the card.

The price of this expansion set amounted to US$ 10.- in May 1996.

 

 

Medical edition - 1993.Edition: Medical Monopoly
Publisher: Professional Games, Inc. - 1993
Dimensions of the box: 28.2 x 47.5 cm
The game:
Professional Games, the manufacturer of this set, is the brainchild of Chicago attorney James N.Vail who wanted to design two games to teach people about the medicine and law professions in a fun way. In 1979 he copyrighted the games Medical Monopoly and Attorney Power. However, it took till 1993 before the first issue was published. It was re-issued in the fall of 1998.

Object of this very interesting game is to be the first Medical Doctor to fill his hospital with patients completely. This is done by landing on certain spaces on the board and recognizing and solving medical problems! For this purpose each player is given his own hospital and the right to practice medicine to start the game.

There are but 4 hospitals and so 4 tokens. Each hospital has place for 12 patients so there are 48 patients (=18 x 23 mm green pieces of carton, with the portait of a nice looking person!) in total. START is for each player in the middle of a side, opposite his own hospital. It is played counter clockwise and one may choose the number of spaces to move indicated on only one of the dice. On the way one gets the opportunity to buy drugs, organs and tools as well as to gather patients for his hospital.
For example, if you land on a "TRANSPLANT" space and you select a card that shows the internal organs without the heart, and you have the heart-card in your possession, you now can perform a heart transplant operation. Therefore you have won 2 patients for your hospital.Disastrous however is the landing on the "TYPHOID FEVER CARRIER" space, because you catched the typhoid fever germ! Whenever you own the "TYPHOID FEVER CARRIER" card and land on any hospital visiting space, you are to roll the dice to determine how many hospital patient deaths your visit caused! Should you however be in possession of 1 of 2 "VACCINATION" cards your hospital will be protected against this disaster! The school bus crash can provide you with a number of patients. Should you land on this space you are to roll the dice to determine how many patients you have to admit in your hospital. The highest die is the number of INJURED, the lowest is the number of KILLED and the difference is the number of PATIENTS won!
Passing by GO means in this game "visit your own hospital": you receive $ 50 from each of the patients of your hospital. Should you however be in possession of the "TYPHOID FEVER CARRIER" card, you are to first determine the number of deaths you cause and then collect $ 50 from each of the survivors!

Finally this: You may become a Medical Specialist by landing on the concerning space (indicated by a $-sign!). That do cost $ 200 and all prices (positive as well as negative) double for you!

The cover of the box shows a blow-up of the $ 50 banknotes of this game. On the bottom side is a clear black and white picture of the game board and all attributes, as well as the statement "Copyright 1979, by James N.Vail".

These sets can be ordered at:

                                        Professional Games, Inc.
                                        P.O.Box 1903 - Chicago, IL60690 U.S.A.
                                        http://medicalmonopoly.com/

The price of this set amounted to US$ 30.- in October 1998.

 

 

Since 1993 USAOPOLY create and manufacture specialty editions of the Monopoly game and since 1994 these are made under licence for Hasbro, Inc.

            (click here for a survey of 20 of these editions)
565 Westlake Street
ENCINITAS, CA 92024 USA
tel: +760-634-5910
http://www.usaopoly.com

 

Express Card Game No.40155.Edition: Express Monopoly Card Game, No. 40155
Publisher: Parker Brothers/Tonka Corp. - 1994
Dimensions of the box: 9.7 x 12.8 x 2.2 cm
The game:
Although the rules do not say so this game resembles very much HAPPY FAMILIES, because the object is to collect MONOPOLIES out of one of the well-known streets PLUS 1 or 2 adjacent spaces like Chance, Community Chest, Water Works or Electric Company. Also all 4 Railroads and the 4 Corners make a MONOPOLY.
A band along the bottom edge the small board (17.8 x 17.8 cm), supplied as a puzzle of 4 pieces, having the same color as the adjacent streets shows which 4 spaces make a MONOPOLY. At the start of this game for max. 4 players each receive 4 cards, the remaining cards are placed in the center of the game board. The one who is on turn draws as many cards as necessary to bring his hand up to a total of 5. Next he/she must place a card along side the edge of the board, to the corresponding color. The player who adds the fourth card to a color makes the MONOPOLY and put it face down in front of him.
There is no money, nor are there houses or hotels but the MONOPOLIES have a certain value in points, running from 1 to 8. At the end of each round the number of points of each player are added. If no one has reached 50 points another round has to be played.
It is remarkable that this American game is "printed in Belgium"!

The price of this set amounted to US$ 7.99 in March 1998.

 

 

Anti-Monopoly, ref. 5906.Edition: Anti-Monopoly, ref. 5906
Publisher: TALICOR, Inc. - 1996
Dimensions of the box: 23.2 x 45.6 cm
The game:
Anti-Monopoly is an upgraded version of the Atlantic City Quaker game named monopoly.
Professor Ralph Anspach invented the game and Professor Irvin Hentzel did the mathematics.
In Anti-Monopoly, players play either by monopoly or competition rules fixed at the beginning of the game. Competitors charge fair rents, build as soon as they own a property, put 5 houses on their properties and occasionally go to Price War. Monopolists extort monopoly-high rents from their poor tenants, build only after they have monopolized a colour grouping, restrict supply by putting only 4 houses on their properties and occasionally go to Prison.
The good guys are the small entrepreneurs and the bad guys are the monopolists. Since players do not play by the same rules, fairness is achieved by a patented technique of equalizing the win probabilities, a technique made possible only by the computer age!
Anti-Monopoly requires more sophistication and strategic thinking than Monopoly because competitors make more money than monopolists in the beginning of the game but monopolists can catch up later, especially if competitors don't watch their money! This eliminates a weakness in the other game where one often knows in the beginning who is going to win, even though the game can drag on for a long time. The conflict between competitors and monopolists adds excitement to the game.

The board contains the streets of 8 American cities, viz.: New Orleans, Los Angeles, Chicago, Philadelphia, Boston, Washington, San Francisco and New York. The colours of the streets are espectively: light green, brown, light purple, dark green, blue, dark purple, light braun and redish braun. Instead of Chance and Community Chest cards are 25 COMPETITOR and 25 MONOPOLIST cards. This are white cards with nice illustrations and texts (see for examples: http://www.antimonopoly.com). There are 6 tokens, 3 Large Pawns and 3 Small ones. The 35 houses are purple and the 15 Apartments are green. Instead of stations here are, very neutral: U.S.Railroad, U.S.Bus Company, U.S.Air Line and U.S. Trucking Company. When you mortage a property you have to turn over the title deed in exchange for the appropriate (half as big) mortage note! The banknotes are very poor.

Really a very special game!

 

 

Finance - 1996?Edition: Finance
            "An Easy Game for Everybody"
Publisher: Knapp Electronic, Inc. - Indianapolis, IND - USA - 1996 ?
Dimensions of the box: ?
The game:
The version of this publisher differs considerably from the Parker Brothers one of 1958! However it resembles even more the normal MONOPOLY game.

Striking is for example that:.

there are both (red) Chance and (green) Community Chest cards.

each player gets $ 1000 instead of $ 1925.

all streets have different names.

all properties do have their (yellow) title card.

there are 8 groups of 2 or 3 streets again, but each group has its own colour.

only 5 houses may be built on each street instead of 6.

the houses are made of wood.

the stations can be obtained as private property!

A detailed description of this issue of the game, with a lot of illustrations, can be found on:
http://www.adena.com/adena/mo02.htm.

 

 

Edition: STAR WARS MONOPOLY, "Limited Edition", ref. no.40786
Star Wars edition, nr. 40786.Publisher: Parker/Hasbro Inc. - 1996
Dimensions of the box: 25.7 x 51.0 x 5.3 cm
The game:
This is indeed a a very beautifull set which carries the mark "LIMITED COLLECTOR's EDITION". The cooperation between Parker Brothers and Lucasfilm Ltd. arose because of the 20 years anniversary of STAR WARS! The so-called "limited edition"find expression in a sticker on the board on which a date as well as a serialnumber is mentioned.
In many countries outside the USA the American set is sold, provided with the rules of play in the language of the country.
The most striking thing of this game is the 2 kinds of players (the REBELS and the IMPERIALS), each of them having their own VEHICLES and LOCATIONS! The game rules are exactly equal to those of the standard game, the differences however are striking:

MONOPOLY standaard

STAR WARS MONOPOLY

6 to 10 tokens (hat, car, boat, etc.)

8 tokens: 5 Rebels, 3 Imperials

Streets with "Title Deed" cards

Galaxy properties with property cards

Income Tax and Luxury Tax

Docking Tax and Bounty

Play money = dollar notes

Play money = Imperial credit notes

-

5 brass coins of 1000 credits each

Green houses and red hotels

2 sets of space vehicles

Chance and Community Chest cards

Imperial and Rebel cards

Each token is a well-known character from STAR WARS. The Rebel Alliance consists of Luke Skywalker, Princess Leia, Han Solo, Chewbacca and R2-D2. The fighters for the Galactic Empire are Darth Vader, Boba Fett and the Stormtrooper.
The vehicles used by the Rebels are light grey X-WING FIGHTERS and CORELLIAN FREIGHTERS and those of the Imperials are the dark grey TIE FIGHTERS and STAR DESTROYERS.
The banknotes are in various colours with value denotation right from the picture.The text with the illustrations is in AUREBESH!?
The bottom side of the box do not only contains a clear picture of the gameboard and attributes, but also a good picture of the tokens: the "Heroes" and "Villains"!

 

 

Edition: STAR WARS MONOPOLY, Classic Trilogy Edition, ref. no. 40809
Tokens of the Star Wars edition 1997.Publisher: ParkerBros./Hasbro Inc. - 1997
Dimensions of the box: 25.7 x 51.0 x 5.3 cm
The game:
This more recent issue is as black as the Limited Edition. The boxes of course looks very much like each other because the games differ in details only. Although at the bottom side of the box is said that this edition contains MOVIE SCENES from ALL THREE STAR WARS (hence "Trilogy Edition") there are but 3 little differences on the gameboard, viz:

although all names of galaxy-properties are the same they are put in a different order.

in TATOOINE galaxy-property JABBA's PALACE is replaced by SPACEPORT.

in CORUSCANT the illustration with MONUMENT SQUARE differs from the one in the Limited Edition.

Further striking differences are:

9 tokens instead of 8. With the Rebel Aliance Chewbacca and R2-D2 are replaced by C-3PO and Obi-Wan. With the Imperials all persons are the same while 
The Emperor
has been added. All tokens have a differen appearance from those of the Limited Edition.

the vehicles of the Rebels are blue (instead of light grey) while those of the Imperials are red (instead of dark grey).

the back side of the Imperial and Rebel cards are red and blue as well.

The stamp on the cover says that also this edition has been issued because of the 20 years anniversary of STAR WARS.

The price of this game amounted to $ 40.- in February 1998.

 

 

Monopoly puzzle, ref. 4897.Edition: Monopoly puzzle, ref. 4897
Publisher: Parker Bros./Hasbro, Inc./Geoffrey, Inc. - 1998
Dimensions of the box: 31.4 x 31.4 cm
                of the picture: 45.7 x 61.0 cm
The game:
Rich Uncle Pennybags' explanation to this puzzle of 550 pieces:

"As my Monopoly game nears the golden age of 65, it seemed a good time to reflect on the colorful history of the world's most popular game. When you have completed the puzzle, use the legend to see how my game has evolved since the original edition was introduced in 1935."

And this legend tells us that it concerns the editions:

  1. Standard, ref. nr. 9 of 1962.

  2. Fragment of the box with "Green Border" - Popular Ed.No.8/Junior Ed.No.6, from the period 1935 till 1954.

  3. Deluxe Anniversary Edition of 1985.

  4. Fragment of the box with "Green Border" - Popular Ed.No.8/Junior Ed.No.6, from the period 1935 till 1954.

  5. Tin of 1985, also introduced for the 50th Anniversary.

  6. Bronze Medal of the U.S.MONOPOLY Championship in 1987.

  7. Standard "White Box" sold from 1935 until 1956.

  8. Special issue "Yellow Box with locomotive" from 1957. Uncle Pennybags says this edition does not appear in Parker Brothers' archives and doubts it was ever issued, but Desi Scarpone's book "Board Games" shows a picture with mention 1957.

  9. The cardgame of 1994.

  10. The original issue of STOCK EXCHANGE from the period 1936 until 1940.

  11. The small box with "Red Border" - Popular Ed.No.8/Junior Ed.No.6, from the period 1935 until 1954.

  12. Property deeds from the 1995 60th Annyversary edition.

  13. Deluxe edition gameboard from the 1960s. The two-color wooden houses and hotels were used in various editions in the 1960s and 1970s.

  14. Gameboard of the Deluxe edition from Dunhill Ltd. of the LONDON version. (The tokens shown however do not belong to this set!).

  15. Postcard from the 1930s with the Steel Pier and Boardwalk in Atlantic City.

  16. Postcard from the 1930s with St.Charles and the Breakers hotel in Atlantic City.

  17. The board with accessories of the first "Limited Edition" of the 60th Anniversary edition of 1995.

  18. Standard edition gameboard, shown with hotels from the 50th Anniversary Tin and tokens from the 50th Anniversary Boxed edition.

  19. Deluxe edition gameboard from the 1970s, shown with tokens from various editions.

  20. Large car token produced in 1977 for the dedication of Parker Brothers' new corporate headquarters in Beverley - Massachusetts. Until 1991, the games were produced at the works in Salem - Massachusetts (See also the "Last Edition" of John Tanzella in chapter "USA - Nowadays Games").

  21. A box with wooden houses and hotels in 2 colors from the 1960s and 1970s.

  22. Fragment of the Monopoly jigsaw Puzzle with 625 pieces of 1975. Dimensions of the picture: 53.5 x 53.5 cm.

  23. Fragment of Charles Darrow's gameboard of 1933, with banknotes, the property deeds in various colors, wooden houses, hotels and tokens.

This puzzle indeed gives interesting information about a number of special issues in a pleasant way!

This set was sold on ebay website in July 1999 for US$ 12.50.

 

 

Make-Your-Own-Opoly, item 1999.Edition: Make-Your-Own-OPOLY, Item# 1999
Publisher: TDC Games, Inc./Sagecliff Software, Inc. - 1998
Dimensions of the box: 25.8 x 51.0 cm
The game:
As the name does suppose you have to make your own Monopoly set with the content of this box! This is however not a Parker Brothers' issue and so there is no reference to this "world famous game". On the contrary, the differences have intentionally been made considerable:

For that purpose there are 8 spaces instead of 10.

And there are no Chance- and Community Chest fields but Bad News and Good News.

The Bad News and Good News cards can only be drawn on two of 4 "station fields"!

On the "Go To Jail" space is FATE! pre-printed. Here you must draw a Good News or a Bad News card.

On both the other "station spaces" is already as a fixed data Play Lotto, so that absolutely no railway stations can be made!

Most probable for many a man this will be as many reasons to not make his own OPOLY set with this box!

As the picture clearly shows a number of sheets with pre-printed stickers are supplied, like for the property deeds, the Good News and Bad News cards, the banknotes and even the stick labels for the gameboard and the lid of the box, by which it becomes your one-of-a-kind board game creation!

The designer of this kit leaves the possibility to hand write all cards and spaces, but he also supplies a floppy disk and a CD Rom with software you can provide everything with nice texts and pictures with. The floppy disk contains 25 images but the CD Rom features over 1,400. Besides you can practise your own images and scanned pictures.
For that purpose the programm immediately shows a color-image of the whole gameboard as editing screen. By clicking on the desired space it can be edited to your own opinion. The values mentioned on the spaces however, may not been changed! On the other hand you can put your proper picture on the banknotes!
A clear manual helps on printing, cutting and sticking your own set. Should it however be necessary you can find "answers to frequently asked questions" on web site: http://www.tdcgames.com/myohelp.htm.

The price of this set amounted in August 1999 to US$ 30.-.

 

 

The Disney Theme Park, American made edition.Edition: The Disney Themepark Edition, Ref.Nr. 40767
Publisher: Parker/Hasbro Inc. - 2002
Dimensions of the tin: 26.5 x 26.5 x 8.5 cm 
The game: 
This edition is owned by David Miller - UK. He bought the tin in Magic Kingdom Park, Florida - USA.
Since these parks are scattered over the world it is comprehensible the Instructions booklet to be in English, Español and Français.

From Go onwards the spaces are: 

Indiana Jones And The Temple Of Peril - Magic Lamp- Star Tours - Villain's Tax Pay 10% - Disneyland Paris Train - Orbitron - Wishing Well - Space Mountain - Pirates of the Caribbean - Jail - Castle Carrousel - Disney Wonder - Peter Pan's Flight - Dumbo The Flying Elephant - Tokyo Disneyland Boat - Jungle Cruise - Magic Lamp - Big Thunder Mountain Railroad - Journey to the Center of the Earth - Free Parking - Hollywood Tower Hotel - Wishing WellKilimanjaro Safaris - Spaceship Earth - Walt Disney World Resort Bus - Buzz Lightyear's Space Ranger Spin - Splash Mountain - Disney Magic - The Haunted Mansion - Go to Jail - Mr. Toad's World Ride - Mad Tea Party - Magic Lamp - California Screamin' - Disneyland Resort Monorail - Wishing Well - "It's a Small World" -Villain's Tax and Matterhorn

The Chance cards became Magic Lamp cards, while the Community Chest are here Wishing Well cards. The denominations of the banknotes are in "Wishes".
The 8 tokens are Disney subjects like Tug Boat (Tug Boat Willie) - Paddle Steamer (Tom Sawyer) - Train (Thunder Mountain Railroad).
The set goes with 32 yellow "Main Street, USA buildings" and 12 blue "Disney Castles".

This edition was "Made in USA with bagged parts and tin made in China".

 

Your comments and/or additional informations will be highly appreciated! Only then this catalogue remains interesting! So please do send a message to:
Uw opmerkingen en/of aanvullingen worden zeer op prijs gesteld! Zo blijft deze catalogus actueel! Neemt u dan ook gaarne contact op met:

albert c. veldhuis
Zoetermeer - The Netherlands
e-mail: monopoly@muurkrant.nl
(Nederlands,,Deutsch,Français,Magyar)